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The Game Of Life | Web Site | Sept 1998 | ![]() |
Perhaps the best known example [of cellular automation] is the game " Life," in which each cell can have one of two values - say, "black" or "white" - and the sequence of states is determined by three simple rules, called "birth," "death," and "survival." The game can produce an amazing variety of patterns. Some of them "move"; others remain stable; yet other patterns oscillate or behave in more complex manners. -Fritjof Capra
Rules for the Game of Life a cell with a dot is "alive" each turn:
Directions for this Program Click on the "Next Generation" button to see the state
of the board next turn.
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